FOF is all about role players. Good role players with good scripts means outstanding training. Bad role players and/or bad scripts means a waste of time. There is no room for ego in a role player. The role player is not competing with or fighting the student; the role player is a teacher.
FOF training should start out with skill building and then move into scenario-based stuff. Just shooting at a real person walking or hiding behind cover is so much different than shooting at paper or cardboard targets.
No-win scenarios are a waste of time and money. No-lose scenarios are, too.
While some people are concerned about legal liability down the road, I personally like to videotape all the FOF scenarios I do. There is a lot to be learned by watching yourself. Given a stressful enough scenario, odds are your memory and reality won’t be completely in sync. I’ve had students remember things completely 180 out from what actually happened, and only after seeing it on Memorex would they believe what the instructors were telling them.
I’m also of the belief that while role players should respond in an intelligent way to getting hit, students should always drive on until the scenario is called to a halt. There is zero reason to program yourself to think that being shot equals being stopped. Some training programs use a paintballesque “one hit disqualification” approach and while I understand the philosophy it just seems counter to building a good mindset. I had a student once who, upon taking a round center chest during a room clearing, fell on the ground and started calling for help, etc. At first we thought something went horribly wrong and he was actually hurt … when I realized he was just acting (“This is what I figured would happen in real life”) we spent a little time remediating.
Another thing that is beneficial if you have the time and facilities, when possible a scenario shouldn’t always end when the fighting ends. Play it out as long as you can afford to. What happens after shots are fired? Assuming a fight CONUS, eventually the police (or more police, as the case may be) will show up. How will the student deal with that? Getting questioned by a real cop after a “real” shooting can be quite an experience. I’ve seen more than one student suffer diarrhea of the mouth even though he’s been told in a classroom setting “be polite and be cooperative but don’t say anything other than you want your lawyer.”
When possible, I like to create real incentives for proper/legal behavior. You’d be amazed at the chilling effect something like a $5 penalty for brandishing will have on students.
Finally, and again this comes down to time and resources, be aware that most FOF scenarios tend to start in Condition Orange and never deescalate from there. How people behave when hyper-aware isn’t always a complete picture of how they’ll behave. It’s not easy to create an hour-long scenario with 30 seconds of action at the end, but there are ways to do it. There is a huge difference between “walk around town for an hour and deal with anything that happens” and “walk up this block and deal with what happens.”
Training at the Speed of Life by Ken Murray is a must have book for people interested in understanding, participating in, and running FOF training.